23 January 2025
Mobile gaming is set to soar in 2020
Words by Marcel Stroop
Reading time 3 min
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Words by Marcel Stroop
Reading time 3 min
2020 is set to be a blockbuster year for gaming. In particular, mobile games that don’t need the player to invest in a console or any other equipment. One of the effects of the stay-at-home and quarantine orders during the Covid-19 coronavirus pandemic has been that people have needed to find things to keep them occupied.
Gaming has been a savior for many people during this time because not only is it fun, but many games are also social. The ability to maintain a virtual social life when real socializing has vanished has been extremely important for many gamers.
This IDC and App Annie research into the gaming market in 2020 already indicates some of the changes and growth we can expect to see. Some of the key highlights I can see in the report are:
Mobile game players also spend more than other types of gamers. Console games typically see the investment upfront when purchasing the game. Mobile games are either a low initial investment or free (freemium), but then there is the opportunity to spend during gameplay. Observations from the research are:
As people are spending more time at home, because they are working from home or just are not yet comfortable with other entertainment options outside the home, they are increasingly turning to mobile gaming as a primary source of connection to other people and entertainment.
This IDC research demonstrates that while mobile gaming first overtook both home game consoles and PC and Mac gaming for consumer spend in 2014, mobile gaming’s lead has widened dramatically since then. In 2020, mobile game spending is set to extend its lead to more than 2.8x over desktop gaming and 3.1x more than home game consoles.
Mobile gaming was already in a league of its own before the pandemic crisis, but now it is soaring into a new environment where it is the dominant games environment.
This is all positive news for gamers and the companies producing mobile games, but there is also a need for caution and planning. As new players start using their mobile devices for more gaming they are likely to need more support than experienced gamers. The success of welcoming all these new gamers has to be balanced with the challenge of supporting them all.
If player support is not improved and boosted as mobile gaming booms then there will be a significant decline in the quality of the player experience – and that risks losing them to alternative games. Ramping up player support is critical for all game companies that want to ride this wave.
I believe that we are seeing a permanent change. New gamers are downloading games to their mobile device and gamers who stopped playing years ago are returning to gaming. It’s a highly social activity and it’s fun – exactly what people need right now.
Photo by Atomplatic licensed under Creative Commons.